#pragma once
#include "stdafx.h"
#include "Texture.h"
#define WINDOW_CLASS _T("T20090219001")
#define WINDOW_NAME _T("D3D 0219")
class CD3DWindow
{
public:
	CD3DWindow(void);
public:
	~CD3DWindow(void);
	HWND CreateMyWindow(int nWidth, int nHeight);
	CMyD3DSystem GetDevice();
	HWND GethWnd();
	void FindCompressFiles(CString szTargetPath ,CString szTemCopyPath ,CString szFileType);
	void test();
private:
	CMyD3DSystem m_D3DSystem;
	CTexture m_CCompress;
	HWND m_hWnd;
};
	LRESULT CALLBACK WinSunProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);